Elemental blights are common status effects in Monster Hunter Rise. Monsters with elemental affinities will afflict them during battle. There are five blights - one for each element - and they each have their negative effect on the player.
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Rise is also the first Monster Hunter game where monsters can get blights as well. Turning the tables like this can be a huge help in a tricky fight. Some blights work differently on monsters than on hunters. An experienced player should know the effects of every elemental blight and gauge the best ways to cure them or how to take advantage.
Elemental blights are a type of negative status effect. They can be afflicted by a monster's elemental attacks, like Rathian's fireballs or Zinogre's lightning. Blights are distinct from other status effects in the game, like Poison or Sleep. Items that cure blights won't help with other status effects, and vice versa. Blights of different elements do stack, so you can have multiple elemental blights acting on you at one time.
When you contract a blight, an icon will appear by your health bar in the top left corner of the screen. If you are playing with other hunters, you can also see these icons by their health bars on the left side of the screen. Note that if you've set it so your name doesn't appear on the health bar, the icons won't appear either.
Despite their names, Blastblight, Hellfireblight, Bubbleblight, and Bloodblight are not elemental blights. They are status effects. Nullberries and the Blight Resistance skill do not affect them.
There are many ways to cure or prevent blights:
For the first time in the Monster Hunter series, monsters can be given elemental blights. You
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