I always felt like something was missing from Sea of Thieves. I loved the sailing and general moment-to-moment play of Rare's open world pirate sim, but the game's thin worldbuilding and lack of meaningful questlines often left me feeling adrift. Rare has made admirable attempts to right the ship with additional quests and storytelling since launch, but it still never quite captured my imagination in the way I hoped it might.
Anyway, it appears the reason I never gelled with Sea of Thieves is simply because it wasn't Monkey Island. I know this because Microsoft has just announced an expansion to Sea of Thieves themed around LucasArts' legendary adventure games, and suddenly I couldn't be more excited to set sail in Rare's a-vast ocean.
Fittingly titled «The Legend of Monkey Island», the expansion is a three-part adventure that will see players freely exploring key locations from the series, such as Mêlée Island and the eponymous simian landmass, as well as meeting the series' most famous characters like Lechuck, Elaine, Murray the Talking Skull, and of course, Guybrush Threepwood, mighty pirate.
According to an Xbox Wire interview with Sea of Thieves' Creative Director Mike Chapman, the Legend of Monkey island is set after the third game 'Curse of Monkey Island,' and asks the question «What if Guybrush and Elaine had their honeymoon in the Sea of Thieves?» It seems this is a canonical story, too, with Chapman adding «we wanted to pull from the most beloved elements of the franchises while also trying to pick a time period where an untold story could be unveiled.»
The expansion isn't just a thematic infusion of both games, it also aims to bring some mechanical elements over from LucasArts' original adventures, including
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