Locker combinations are the primary form of puzzle solving in Monark. Some lockers need to be opened to progress, whereas others are optional. Our guide below will help you unlock all the lockers in the game’s first year building during the game’s first chapter.
You’ll investigate the first year building with Kokoro Surugadai after visiting her at the campus library. This can only be done after the main building has been cleansed, which occurs at the end of the starting chapter.
Second floor lockersThis first locker is mandatory to clear the mist from the second floor and progress through the story. It’s found in the AV room at the end of the second floor hallway. The locker code is 0626. This is the formation date of SMK3, the idol group sitting in the room. This date can be found in one of the notes scattered throughout the room.
You’ll acquire a group photo, which you must take back to room 1-C. This is the classroom earlier in the hallway that has one entrance barricaded by desks. Approach the other entrance to be greeted by Minori Kashima on the other end. Minori opens the door after you slip the photo through the gap.
Room 1-C houses the other locker. However, this one is optional. The code is 0623.
After clearing the mist, you can head back to the AV room. The projector screen, which previously displayed static, now shows the locker code. Your reward is the Memo: Farrier’s Ground N note.
Third floor lockerThe code for the only locker on the third floor is 3258. This one is also mandatory for story reasons. Your reward is the 1-F classroom key.
After coming across Teruhide Takahashi locked inside room 1-F, he’ll ask you to find a way to open the door. After triggering this conversation, backtrack to Vanitas’
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