Elden Ring is the hottest ticket in town at the moment, and FromSoftware has moved from the considerable success of its Souls series into a critical and mainstream darling that has shifted over 10 million copies and counting. The game is directed by Hidetaka Miyazaki, also the CEO of FromSoftware, and he's done several interviews around the game's release, the latest appearing in the March 2022 issue of Japanese gaming magazine Famitsu.
Famitsu is yet to post the interview online, but FrontlineJapan's translated the whole thing (part one and part two). It's worth bearing in mind that while these are Miyazaki's thoughts on the game, things like tone in particular can get lost in translation.
At the start of the interview, Miyazaki is asked how he feels about the game's release. He says it's not a good feeling. VGC produced its own direct translation of this quote:
«It's the same for all past titles, not just this one, but it's not a very pleasant time. I'm sure I'm relieved, but I'm more anxious about it. I never get used to it.»
Miyazaki goes on to acknowledge the knowhow and foundation that the Dark Souls series gave Elden Ring, specifically mentioning the combat systems, area design, and balancing challenge. The team set out explicitly to make Elden Ring its largest work to date, feeling that it had grown enough in size and expertise to handle such a development. Naturally, it turned out even larger and more complex than predicted.
Elden Ring has been in development for many years and, as he has done in the past, Miyazaki was directing two projects in parallel: this and Sekiro. Miyazaki doesn't feel Sekiro greatly influenced Elden Ring, but acknowledges that the two must have influenced one another in some ways.
George
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