You’re a demon who has lost her voice. You’ve found a talking skull who wants to help you reclaim it. Now you must descend the depths of Hell in order to challenge the Red Judge to fill your lungs and sing your hellish song. But none of that really matters, because Metal: Hellsinger is all about the journey. This particular road trip has thousands of demons standing in your way and a playlist of original songs by metal legends like Tatiana Shmayluk of Jinjer, Matt Heafy of Trivium, and Serj Tankien of System of a Down. Metal: Hellsinger may not have the strongest story, but that means little when everything else is big, brash, and brilliant fun.
If you haven’t seen the trailers, heard the concerts, or played the demos for Metal: Hellsinger in recent months, then you’re in for a treat. It’s a first-person shooter where your weapons do more damage when you pull the trigger on the beat – and will completely whiff if you’re offbeat. It’s like Doom: Eternal meets Guitar Hero, and it works very, very well. If 2020’s BPM: Bullets Per Minute established the metal rhythm-shooter, Metal: Hellsinger perfects it, adding a thick layer of polish to almost every aspect of the games that preceded it.
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It should go without saying, but the music is excellent. The louder you turn your speakers up, the better time you’ll have with this game. Having to match the rhythm of the songs adds another strategic element to the soundtrack, forcing you to listen closely to them and fully appreciate the craftsmanship that’s gone into matching the tracks to the level design and enemy encounters. As your score multiplier increases from shooting demons to the rhythm, more
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