Back in December, Blizzard announced mercenary skill changes and improvements coming to Diablo II: Resurrected. After the second round of adjustments has been introduced to Patch 2.4's PTR this week, a plethora of questions arise: What are the consequences of the massive mercenary changes introduced with Patch 2.4? Are they enough to end the reign of the Desert Mercenaries of Act II? And if so, who will take the crown in the soon-to-be 2.4 mercenary meta? Patch 2.4 Patch Notes (Second Round)Mercenary Changes in Patch 2.4 (First Round)Mercenaries in Diablo II: Resurrected
Act I Rogues: More Skills, Insight, Amazon BowsSince the first round of changes, the brave rogues of Act I are able to use one more skill in their toolkit. Exploding Arrow was added to the Fire archetype, while the Ice archetype received Freezing Arrow as a second skill. Both Amazon spells provide more AoE damage potential, and, even more importantly, crowd-control capabilities thanks to Freezing Arrow's area effect. One of the most well-thought-out general changes to mercenaries directly affect Act I rogues: The runeword Insight can now be put into bows! One of the main reasons to use an A2 mercenary in the mid-and early late-game of character progression is no longer exclusively tied to the beloved desert warriors. From now on, the ranged rogues will be a valid choice for mana-hungry spellcasters to provide the ever-so-meaningful Meditation aura, especially if you can find a 4-socketed bow early in your playthrough.A1 mercenary on Patch 2.4 PTR with an Insight Hydra Bow Last but not least, the most recent change to Act I mercs is also the most important one: They can now use Amazon bows and gain +Amazon skill bonuses from gear. While top-end
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