During this year's Warhammer Skulls event it was confirmed Space Marine 2 will have PvP multiplayer and a three-player co-op mode separate from the main campaign, which will also have its own co-op mode. So that's nice. But the thing that's got me hot and bothered is the announcement of a follow-up to Warhammer 40,000: Mechanicus, the turn-based tactics game that placed at number two in our ranking of every Warhammer 40,000 game.
The original Mechanicus cast you as cyborged-up tech-priests, a whole squad of multi-armed Doctor Octopi in conflict with the necrons, the only inhabitants of the 40K universe more post-human than tech-priests. The necrons traded away all of their meat parts thousands of years ago in a bad deal that left them as angry robots slumbering the aeons away surrounded by tasteful Egyptian-themed decor on tomb worlds. Tomb worlds that inevitably get settled by ignorant humans, who then face their wrath.
New in the sequel will be an option to play as the necrons, fighting to liberate your tomb world from the vermin who've blithely moved in and are making a ruckus upstairs. You can also play as Magos Dominus Faustinius, commander of the first game's campaign, who is now an expert on murdering those robotic mummies with a thing for bright green drop-lighting, and has been called in to help out.
The most important return in Mechanicus 2 is that of Guillaume David, the composer whose technogothic Gregorian-step soundtrack gave the original so much of its unique character. Expect more chanting monks and big drops from the sequel.
The announcement notes a couple of changes from the original. The first is a «vastly expanded» selection of troops from both factions, which is to be expected. More surprising is the ability to «take cover behind terrain as the Mechanicus,» something the first game deliberately eschewed as a way of differentiating itself from the inevitable XCOM-parisons every turn-based tactics game has to deal with. Instead of cover,
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