In an interview with GamesRadar, General Manager Rod Fergusson owned up to negative sentiments surrounding Diablo 4's first Season, acknowledging the team moved too fast and failed to manage expectations, despite feeling like they were doing the right things.
Rod Fergusson Interview with GamesRadar
While the team is now attempting to correct this failure with more frequent live streams and earlier patch notes, the exact changes made to accomplish this remain to be seen. The developers continue to state their intent to create a more level playing field between various builds, though overwhelmingly negative response to any kind of nerf to the already-emerged meta builds may prove this course to be as disastrous as the first ill-fated attempt to enforce balance. Blizzard previously made it clear that there would not be another patch nerfing classes as hard ever again after the Season 1 changes, though the recently announced Season 2 update plans to address many of the same offenders — including Critical Strike Damage and Vulnerable — without any apparent plans to address more overarching issues such as lackluster itemization and an