Dave the Diver shouldn’t work. It is an ever-expanding Jenga tower of mechanics and task management that, somehow, never falls over. Each new character, over-the-top cutscene, and minigame feels like it should topple the whole premise, but it just never happens.
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Instead, what developer Mintrocket has created is a game where unabashedly having fun is the whole point, no matter how absurd the process. At its core, Dave the Diver is a combination of fishing and restaurant management sims. As the titular Dave, you go spearfishing during the day to catch ingredients to serve at a sushi restaurant at night. For most management sims, that loop is probably enough of a hook on its own.
But in Dave the Diver, that’s just the foundation. Within an in-game day or two, a graduate student shows up and sets you on missions to collect local wildlife. And then an underwater archaeologist arrives with a project. And then the otaku arms dealer shows up, followed by a boatful of militant Greenpeace activists, the Pokémon-like collectible card connoisseur, a farmer, and some pirates. It’s hard to describe what happens without sounding like a toddler “and then!”-ing their way through a bedtime story.
I’m getting ahead of myself — it’s hard not to when talking about this game. Dave goes diving a couple times a day,
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