Almost everything can be found on the black market on Magic The Gathering's crime-ridden plane of New Capenna. An intricate network of smugglers and couriers keep the Halo flowing through the city, and you can find anything from magical artifacts to a hired assassin for the right price.
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This secrecy is represented through the Hideaway mechanic, returning to Standard for the first time since 2007's Lorwyn. But what is Hideaway, and how does it work? Here is everything you need to know about Hideaway.
Hideaway is a triggered ability found on certain permanents. When a permanent with Hideaway enters the battlefield, you look at the top X cards of your library, where X is the number listed after "Hideaway" on the card. Then, you can place one of those cards face-down in exile, and the rest go on the bottom of your library. You are allowed to look at the card, but your opponents may not.
Cards with Hideaway will have a condition on them that allows you to play the exiled card without paying its mana cost. For example, Windbrisk Heights lets you pay one white and tap it to play the card if you attacked with three or more creatures this turn, while Wiretapping lets you play it if you have nine or more cards in hand. This isn't an inherent part of the Hideaway ability, and each card has its own requirements.
There are a few essential rules when it comes to Hideaway. First, you can only play the same card exiled with that permanent – if you have multiple permanents with Hideaway, each one can only play the card it exiled. If the permanent is destroyed or bounced to your hand, you'll no longer be able to play the card it hid, and it'll remain in exile.
Also keep in mind that, although
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