On Magic The Gathering's crime-ridden plane of New Capenna, only one family can call themselves truly vital for the continued survival of the city: the Riveteers. While they once built New Capenna on girders in the middle of a wasteland, they now hang out in the lower levels of the city as a ragtag group of fighters, ruffians, and construction workers. Impatient and explosive, the Riveteers will demolish entire skyscrapers if you cross them and have more than enough tools to deconstruct your kneecaps.
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The Riveteers move fast and hit harder, which is represented through their faction mechanic, blitz. Paying less mana for a short-term advantage is their entire style, so here is everything you need to know about the blitz mechanic.
Blitz is an alternative casting cost you may pay when casting a creature. If you want to blitz a creature, you pay the associated blitz cost instead of its normal mana value: for example, Girder Goons costs four generic and one black to cast normally, but you can blitz it by paying three generic and one black instead.
Like other alternative casting costs like mutate and foretell, paying the blitz cost changes how the creature enters the battlefield. When you blitz a creature, it enters the battlefield with haste (meaning it can attack and tap the same turn it entered the battlefield). The creature also gains a death trigger: when it dies, you draw a card. It doesn't matter how the creature dies, whether it be in combat, sacrificed, or destroyed.
However, there is a catch with blitz. At the end of the turn, the creature you blitzed is sacrificed. This is the trade-off for the mechanic: you can either the usual
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