Magic: The Gathering has some phenomenal cards in red for the Streets of New Capenna. Quite a few of the cards in this color are centered around exiling cards from the game. Some of them can do infuriating things, from late-game orbital bombardment to creatures that can stall the opponent's plans.
Note: As with all lists, this reflects the writer's opinions, and usefulness will vary from player to player in Magic: The Gathering.
Red is arguably the most aggressive color in Magic: The Gathering, so it needs cards that facilitate that kind of quick-paced combat or cards that can help it come out of nowhere with a game-winning play.
In Magic: the Gathering's Streets of New Capenna, this is done with “Impulsive Draw.” This is a form of card draw where the player exiles the card instead of drawing it and typically has the chance to play it on that turn. Red has some amazing cards in this current expansion and will undoubtedly see use in other metas as the months go on.
An honorable mention goes to Devilish Valet. An incredibly fun card, it almost made the cut. It’s a creature with one attack and three toughness. Devilish Valet has Trample and Haste and rewards players for summoning many creatures.
It doubles its attack power each time a creature comes into play for the card’s owner. The card can potentially do some hilarious amounts of damage, but it takes some setting up.
The writer is a massive fan of Jaxis, the Troublemaker, as a ⅔ for four mana (1 red) in Magic: The Gathering. It helps create aggressive tokens that have haste. You tap one red mana, this card, and discard a card to create a token of another creature you control.
This token gains haste, and “When this creature dies, draw a card.” The token is also sacrificed at
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