Wizards of the Coast knocked it out of the park last summer with Adventures in the Forgotten Realms, a crossover with Dungeons & Dragons that became the company’s best-selling summer set of all time. Its next D&D crossover, Commander Legends: Battle for Baldur’s Gate, comes out on June 10, and on Tuesday lead designer Corey Bowen gave the first full explanation of how it’s going to work. Fans should expect a complex, draftable set of Commander-focused cards and a gameplay experience that evokes the feeling of actually playing D&D.
Like 2020’s Commander Legends set, Battle for Baldur’s Gate is primarily designed for drafting, meaning that players will need to create novel new decks on the fly just as a game begins. Job one will be selecting a Commander from the two Legendary Creatures that appear in each pack of Draft Boosters. Next, players will want to select a background for that creature, if applicable.
According to Bowen, background cards perform a similar function to the partner mechanic (which was introduced with Commander 2016) by adding versatility to a given creature. It also dovetails nicely into the D&D theme, using the conceit of character creation to add to the potential mana colors Commanders can use while also sprinkling in powerful new abilities.
Check out these reveals! The face cards for the four <a href=«https://twitter.com/hashtag/MTGBaldursGate?src=hash&ref_src=» https: www.polygon.com>#MTGBaldursGate
precons. Based on these legends, which deck are you picking? <a href=«https://twitter.com/hashtag/wotcstaff?src=hash&ref_src=» https: www.polygon.com>#wotcstaff pic.twitter.com/wgdfsrpwNC
From there, players will draft two cards at a time from each pack as it makes its way around the table, building
Read more on polygon.com