Magic the Gathering's climactic battle for the Multiverse comes to a head as the inhabitants of the various planes take the fight to Elesh Norn and her Phyrexian hordes. The follow-up to this year's Phyrexia: All Will Be One, March of the Machines, aims to convey this epic struggle through a new card type — and mechanic not seen before in Magic's history: Battle.
Battle cards are a new card type coming with March of the Machine, and they operate very differently than other cards in Magic's history. Like Planeswalkers, the card type comes into play with a defined number of counters, in this case defense counters, that when they hit zero the Battle card transforms. You can play Battles anytime you could play a Sorcery, as long as the Stack is empty.
<p dir=«ltr» lang=«en» xml:lang=«en»>Teferi has brought the might of Zhalfir out of the time rift and into the fire. #MTGMachine pic.twitter.com/0Rt0vL8d8bWhat makes Battle cards, and in this case, Battle — Seige cards, different is how players, including yourself, interact with your battles. For the first time in Magic the Gathering's history, you'll be attacking your own permanent, as the goal is to get the Battle off the battlefield. For the Seige card type, the owner of the Battle permanent will choose an opponent to act as its defender. That opponent is the only one able to block attacks against the Battle, creating a whole new wrinkle and layer of complexity to the battlefield during combat.
Flipping the Battle nets you a boon, such as flipping the card Invasion of Phyrexia to be rewarded with a new Teferi Akosa of Zhalfir Planeswalker on the other side. It's going to be interesting to see how these cards play in practice, especially Standard and Commander games.
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