Indie game developer Simogo has a long track record of interesting titles, but its newest, , might be the most ambitious and unusual yet. As a complex puzzle adventure set inside a black-and-white hotel, it doesn't take long for the game to set itself apart from anything out there. What also becomes clear is just how much thought and creativity went into the experience, which took over four years to craft.
is a demanding puzzle game, and asking a lot of the player makes it all the more important that the rewards are well worth it. In this case, there's something for virtually everyone to latch onto, from books on numerology to retro gameplay sequences. It might not be easy to beat, but it could certainly prove easy to love.
Lorelei and the Laser Eyes is a stylish, complex puzzle game, and picking apart its secrets is well worth the effort of figuring out what goes where.
Screen Rant sat down with Simon Flesser, co-founder of Simogo, to discuss various elements of the design and influences behind, from its one-button control scheme to, and how the final product unveils its secrets.
Screen Rant: The first thing that tends to grab people's attention about is the visual style. How did you originally conceive the look of the game?
Simon Flesser: We came up with Sayonara Wild Hearts, which was a game with a lot of colors, very saturated. I struggled a lot with colors, and I struggle a lot with colors, always. So one of the first things we decided was that the next game should be black and white, even before we knew what the next game was.
The intention was not really to make something like — for, the intention was probably to make something that was beautiful — but with, the ambition is not necessarily for it to look beautiful, but rather to communicate this sense of it being fractured, that there's a lot of different impressions that are maybe contrasting each other to create sort of a feeling of a collage world, or a fractured world, or whatever you want to call
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