There isn’t much combat in the Distant Future chapter of Live A Live. Not unless you count the arcade machine, Captain Square. Captain Square is a fun distraction that lets you play with the game’s combat system to solve some violent puzzles. There’s no real point to it aside from maybe making Kirk happy and earning you some bragging rights. However, getting through it takes some dedication, as every time you lose or choose to walk away, the game resets. There is a way to avoid having to start all over each time, but while the tutorial message hints at a memory card, actually finding it is a bit of a challenge--unless someone breaks it down for you, so here we go.
This whole process spoils the first twist in the Distant Future’s plot. So, before we begin: spoiler warning.
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After Kirk dies, his room will become accessible. To open it, you need to interact with the computer console beside it. This will ask you to simply register yourself for entry. Enter the name of your character, and your profile will be confirmed, unlocking the door.
Once inside, you’re given free rein to go through all his stuff. There’s not much that’s really revealing or helpful. Most frustratingly, he locked his private log behind a password. What a jerk! You can search high and low, but you won’t find a convenient post-it that reveals his secret code, so you’re going to have to guess. And no, it isn’t just 1234.
Hints are dropped, but nothing specifically points to a passphrase. A little further on in
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