Life is Strange Remastered was met with an almost equal level of excitement to True Colors when the two were first announced together. Max Caulfield’s time-travelling journey ushered in a new era of narrative adventure games that weren’t afraid to explore youthful drama, modern politics, and meaningful emotions that can be interpreted in so many ways.
Dontnod took the formula popularised by Telltale’s The Walking Dead and morphed it into something entirely new. A refreshingly poignant tale of trauma and love that many remember with the utmost fondness. So when a remaster was announced for both the original game and its Before the Storm prequel I couldn't have been more excited, putting off a planned replay to wait for a remaster that would improve visuals, animations, and bring the entire experience up to a modern standard.
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The reality is far more underwhelming, and a damning sign of how Square Enix fails to recognise the beloved nature of a Western property that easily sits alongside the likes of Tomb Raider or Legacy of Kain when it comes to how many fans will defend them to the ends of the earth. Life is Strange was powerful for queer audiences especially, being unafraid to explore the struggles of a gay girl finding her way in the world while navigating a selection of supernatural circumstances that threatened to usurp the fabric of reality.
Max’s relationship with Chloe Price was built on years of adversity, with love piercing through family troubles and the distance that comes from life simply getting in the way. There is a reason why the majority of players decided to save Arcadia Bay and leave Max’s previous life behind, choosing to
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