LEGO Star Wars: The Skywalker Saga oddly allows its hub worlds to break canon during story missions, with elements of the prequels, sequels, and original trilogy overlapping during exploration. Along with LEGO Skywalker Saga's many gameplay improvements, the game also features many improvements to its hub worlds. By increasing not only the number of major hub worlds, but also adding tons of meticulous detail and interesting puzzles and quests to complete, LEGO Star Wars: The Skywalker Saga is TT Games' most immersive LEGO game yet. Each hub world is filled with not only locations that are featured in the films, but also new areas that feel right at home in the Star Wars universe, all helping the player to truly feel as though they are exploring the galaxy far, far away.
With all the detail put into LEGO Skywalker Saga's impressive graphics and details that make the hub worlds feel alive, it is strange that TT Games allowed for the hubs to break Star Wars canon by introducing side quests that use elements from later and earlier films. For instance, while playing the campaign for The Phantom Menace, players can encounter quests and elements that reference the Clone Wars while exploring Coruscant. If a player encounters these references to things that won't exist for years after the story they are playing, it can end up breaking immersion. LEGO Star Wars: The Skywalker Saga is still ultimately a LEGO game, but it is odd to notice prequel ships in the original trilogy, or clone troopers during the events of Episode I.
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While it makes sense for not everything to adhere strictly to canon while exploring LEGO Star Wars: The Skywalker Saga'smany planets in
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