Lego Star Wars: The Skywalker Saga is massive, and easily the biggest Lego game ever made. It seeks to deliver a comprehensive retelling of nine films and largely succeeds, turning the space opera epics into a collection of tongue-in-cheek levels and open world areas that are a joy to explore. I’m hours into my playthrough and show no signs of slowing down.
With this ambitious scope comes a thorough expansion of its core mechanics. While you’re still busy collecting studs and tracking down hidden minikits, TT Games has implemented a myriad of new systems that hope to make the game far more nuanced, adding layers to gameplay and encouraging experimentation. Combat is deeper, upgrades are available in order to flesh out specific character archetypes, while exploration across massive open world environments is interspersed with the level design we all know and love.
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On the surface this is an amazing idea, and the new gameplay engine allows it to look beautiful regardless of the platform you’re playing on. But despite how much I’m enjoying myself, I can’t help but feel that The Skywalker Saga is overstretching itself into territory that feels entirely unnecessary. It is filled with elements that I frequently forget exist because they have such a negligible impact on the experience and seem to only exist so I have something to spend my increasingly large number of studs and bricks on. Otherwise, progress feels derivative, like I’m hoovering up collectibles in service of my own satisfaction instead of actually building towards something. Who knows, maybe I am and don’t know it yet.
Having completed over half of the films now I’ve reached a point where I’m earning millions of studs in
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