Korean Warcraft webzine Potion interviewed World of Warcraft Game Director Ion Hazzikostas and Executive Producer Holly Longdale about the reception of Patch 10.1 and internal changes to how the development team adapts to player feedback with a faster content cycle. Please note that this interview was conducted shortly before the release of Patch 10.1 and the announcement of Patch 10.1.5. Although the video is partially in Korean, questions are also written and answered in English.Development Philosophy and Recent Changes
The team has undergone a number of changes and grown significantly since prior to Dragonflight. The intent is to «go to the next level,» providing more content for all the ways players engage with the game — leading to more varied content for different playstyles. Their development philosophy is listening to the community, getting their feedback, and delivering additional patches more often.Internal Evaluation of Dragonflight and What Comes Next?
The team is tremendously proud of their efforts with Dragonflight and player's reaction. Success is judged by feedback from players and Blizzard's own data — are the things they've put time into making being enjoyed? The answers to both in Dragonflight have been very positive. What comes next can already be seen in the content roadmap, but it should be things for all players — the big overarching story, PvP and dungeons and raids, as well as smaller pieces of fun exploring throughout the outside world.Changing to More Frequent Patch Cycles
A lot of it is experimental, but they started with the idea of 6-10 week patch cadence — always having something ready for players to be excited about. The team has been working on some of this content since before Read more on wowhead.com