It’s hard not to look back at Konami’s Famicom days and not get a little misty-eyed about how it used to be a fun company before the soul was sold out from under it by the corporate powers. It’s even harder once you look at Wai Wai World 2. Playing the game is like finding a horse murderer’s photo album and discovering it’s full of colorful pictures of ponies. It’s all wide-eyed and cute until you realize, “These were their first victims.”
The original Wai Wai World was a blast, just not a very big blast. It did its job bringing together a bunch of awesome Konami characters but did so into a clunky game full of annoyances. If you can believe it Wai Wai World 2 does the same thing, but with only one real annoyance: Upa. But then, babies ruin absolutely everything.
Wai Wai World 2 is a completely different beast from the first game. While the original was some sort of exploration-based platformer, the sequel shifts genres quite a bit. The biggest slice of it is an action platformer. You choose a set of three heroes from predefined combos. There’s Simon Belmont from Castlevania, Fuuma from Getsu Fuuma Den, Bill Rizer from Contra, Goemon from Ganbare Goemon, and Upa from Bio Miracle Bokutte Upa. Your first thought is probably some combination of everyone but Upa, however, there’s only one setup where Upa isn’t there. Sadly, this combo also omits Simon, so is it even worth it?
Each character has skills based on how they played in their respective games. Simon has a whip, Bill Rizer shoots things, and Upa uses a rattle to turn his enemies into clouds. They’ve all been unified by a cutesy chibi art style. Simon looks fantastic in his big-eyed form, but Upa once again just looks like Upa. Upa sucks.
You’ll notice that characters
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