Earlier today, Warhorse Studios officially announced Kingdom Come: Deliverance II, the sequel to its popular RPG set in medieval Bohemia. In a private presentation to media, Warhorse Studios revealed it would be "twice as big" as the first game, among other details. It also confirmed that the sequel will continue the story of Henry, the protagonist of the first game.
Speaking with IGN over email, Warhorse Studios spokesperson Tobias Stolz-Zwilling shed additional light on what to explore from Kingdom Come: Deliverance II, including some of the practical implications of what it means to be "twice as big" as the original game. Warhorse Studios also touched on how the sequel will approach historical accuracy, and what the introduction of Kuttenberg will mean for the setting overall.
"The story and plot of [Kingdom Come: Deliverance] has evolved — it’s darker, deeper, and more cinematic, yet also crueler with pivotal decisions and plot twists that challenge the players’s conscience. Nevertheless, it retains its humor and down-to-earth approach," Stolz-Zwilling said. "As mentioned already, Henry is embarking on a journey from the countryside and local quarrels to a relatively cosmopolitan city that is besieged and occupied by the invading king. Naturally, in a place like this, people can expect a wide range of ethnicities and different characters that Henry will meet on his journey."
Kingdom Come: Deliverance II is currently under development for PS5, Xbox Series X|S, and PC, with a release date set for later this year. Read on for the complete interview.
With Kingdom Come II being twice the size of the original game, can you talk a bit about how the sequel will fill in that extra space? How will Warhorse Studios handle traversal time and other challenges in a game as granular as this one?
Tobias Stolz-Zwilling, Warhorse Studios spokesperson: Theoretically, being twice the size could mean anything—map size, number of quests, new features… and I believe that the answer
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