While it’s only actually been a shade over 8 years since the release of Killing Floor 2, you’d be forgiven for thinking it’s the same 70 years that have passed in the story for Killing Floor 3. Time has hop, skipped and jumped decades into the future, and it’s as dystopian as ever, with Horzine creating a new army of Zeds and just a small scrappy bunch of resistance fighters called Nightfall ready to oppose them. I’ve honestly no idea what Horzine could possibly gain from destroying the world, but it does seem fairly on brand for the human race.
We’ve been hands on with a closed beta of the game, ahead of a wider beta test next week, sinking back into the renewed, but familiar horde shooter. The essential format will be familiar to fans of Killing Floor and the genre in general. Your team of up to six allies will drop into a map and face off against increasingly fearsome waves of Zeds, building up to a final boss battle. It’s really a case of picking your battlegrounds, making use of both the map layout to try and funnel enemies into (re)killing zones, and using environmental elements from basic doors to turrets, giant fans and vats of molten metal to your advantage, triggering things at just the right time to do as much damage as possible.
Survive a round, and you can race over to a designated vendor station to spend dosh you’ve just earned on weapon upgrades and gear restocks to help you survive what the next round holds.
There’s a few great quirks here. Visiting a vendor also completely recharges your character’s Gadget, the special ability that comes on a cooldown and generally lets you fire off one, maybe two times per round. With a vendor recharge, there’s no reason not to use the gadget as often as possible, picking those late round moments when the heaviest Zeds are turning up and you need to do as much damage or healing as possible.
The vendor location is also always dragging you off to a new part of the map, aiding in the variety of the battles you’ll face
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