The cyberpunk subgenre has been a visually and conceptually compelling backdrop for RPGs, first-person shooters, and narrative-driven mysteries. But the upcoming Kiborg from Sobaka Studios looks to turn the high-tech, low-lives conceit into a vehicle for a high-octane action brawler—with a roguelite twist. Leaning into the intense body modification and grotesque horrors that advanced technology can bring, Kiborg focuses on fast-paced, crunchy combat that's all powered by some bizarre yet intriguing upgrades that can light up the battle zone.
Just ahead of the release of the upcoming playable prologue that sets the stage for the main game, I forged through a gauntlet of mutants, cyborgs, and giant robots with an assortment of deadly upgrades to tear through the competition in this roguelite beat-em-up spin on cyberpunk fiction.
Kiborg sees you take on the role of Morgan, a resistance fighter who outfits himself and his clones with tech upgrades to even the odds in his fight against rival factions on a wartorn prison planet. The protagonist will have to prepare himself for his descent into the carnage by training in the Arena, a VR combat simulator that supplies an endless array of foes and deadly traps in a battle zone that feels inspired by the spectacle of Mad Max: Beyond Thunderdome.
Kiborg: Arena and its ladder-style progression are a prologue to the main game, which features a more robust roguelite campaign across different locales. The Arena not only does a great job of establishing the mood of this hyper-violent grim world, but also chucked me into the deep end to get me accustomed to the intriguing blend of beat-em-up action and randomized roguelite-style upgrades. Along with an extended tutorial, which helped me get into the flow and learn the basics of its brawler-style combat, you also have an AI companion who will offer Morgan tips on how best to move up the ladder of the Arena.
The combat arena focuses on the familiar wave-based encounters, with each
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