The announcement of Ghostwire: Tokyo intrigued many thanks to its eerie, monster filled version of the famous city. That interest was sparked once again when it was revealed that it is an action-adventure game, which is a notable departure from the horror games Tango Gameworks is known for. With curiosity and anticipation rising for Ghostwire: Tokyo, Game Director Kenji Kimura and Producer Masato Kimura chatted with Screen Rant and provide some deeper insights on their upcoming release.
Ghostwire: Tokyo follows Akito after Tokyo is suddenly attacked by paranormal forces. Akito wakes up in the middle of a body-ridden intersection and learns that he was briefly dead, but a spirit named KK is now inhabiting his body and thus resurrected him. KK is trying to use his body to take on the mysterious skull faced villain Hannya, who seems to be behind all of this, but Akito isn't willing to just give up his body and, instead, wants to use KK's powers to help save his sister.
Related: Everything Included in Ghostwire: Tokyo's Deluxe Edition
After playing through the game's first two chapters, the story and characters are already deeper and more complex than the setup would suggest. Speaking with Kenji and Masato revealed that, at its core, Ghostwire: Tokyo is a love letter to Japanese culture, art, and the titular city itself. Read on to discover how personal rediscovery, human connection, and Noh (a Japanese style of theatre) became the building blocks of Ghostwire: Tokyo.
As someone who has their degree in theatre, I was really fascinated by all of the references to Noh theatre. Are there any particular plays that inspired the story or the overall design of the game?
Kenji Kimura: The enemy boss character is named Hannya, and he
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