Ghostwire: Tokyo, the latest game from Tokyo Gameworks, will be dropping on March 25. Players will be diving into the mysterious disappearances of people all over the city, while contending with personal issues among main characters Akito and KK.
Game Rant recent played through the first two chapters of the game, and our first impressions of Ghostwire: Tokyo can be read here. We also spoke with game director Kenji Kimura and producer Masato Kimura. The following transcript has been edited for clarity and brevity.
Ghostwire: Tokyo — What Happens in the Prelude Visual Novel
Q: Could you discuss how deeply Kuji-kiri impacts the various hand movements in Ghostwire: Tokyo?
KK: So, Kuji-Kiri is like a traditional hand movement gesture that was used to cast away or push away evil, basically, per location or cleanse that location or exorcise evil from a certain place or thing. And when we were thinking about combat for the game, it didn't make sense for us to use physical objects like guns or a hammer to attack the evil spirits because the spirits are eternal beings and they're non-physical. And we came up with this idea of using Kuji-Kiri as a starting point, as the train of thought, in regards to how to actually attack or do damage against the spiritual Visitors.
KK: We didn't really want to trace the actual movement of Kuji-Kiri. We wanted to make something that's looked more modern and also create a Ghostwire: Tokyo version of it. So, we took some inspiration from karate or ninjutsu, and we sat down and had discussions about moving your hand. You know, how would this look or how would this look, and picked out some cool-looking things that felt like they would have some powers that would actually ward off evil. And so it took a
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