Tango Gameworks, the developers of Ghostwire: Tokyo, may have played a hand in improving Sony’s unique DualSense controller, thanks to some rather strong feedback from the studio’s legendary founder, Shinji Mikami.
In a candid interview with ForTheWin, Tango Gameworks’ producer Masato Kimura recalled that he visited Sony to look at a prototype version of the PS5 controller with Mikami-san, who said the pad’s haptic feedback and adaptive triggers “feels too weak.”
Kimura said that Mikami then told him he was “nipping out to get some tea” when in reality he was going back to see Sony so he could give them “some pretty strong feedback about the controller”.
“Mikami-san is quite verbal in the way he expresses things,” Masato Kimura told ForTheWin. “The folks at Sony were probably taken aback and a little frightened by the power of Mikami-san’s vocal-ness.
“Afterward, when we received a closer-to-final prototype of the controller, Mikami-san was very happy with how his feedback was used within Sony to improve the controller. It was very impressive that they were able to take our feedback seriously and actually make improvements.”
Ghostwire: Tokyo takes advantage of the PS5 DualSense’s features in a number of pleasing ways, and really helps recreate the sensations of ripping out the ethereal hearts of the game’s antagonists, The Visitors. You can also feel the pitter-patter of rainfall, a Shiba Inu eating food out of your hands, and other delightful and unexpected sensations that simply aren’t possible on a regular controller.
Developers have shown a surprising commitment to supporting the DualSense controller in PS5 games, something that we didn’t expect when Sony announced the gamepad’s exclusive features.
What makes Mikami-san’s
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