When you begin building your park in Jurassic World Evolution 2, you'll only need the most basic of structures to get the ball rolling, and the handful of dinosaurs you start out with is more than enough to get people to pay the price of entry.
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When time rolls on, however, you're going to need bigger and better buildings. More importantly, you're going to need to start creating much larger and much more ferocious dinosaurs to keep people coming back. Those little Compsognathus won't draw people in for long, which is where scientists come in.
You only have one group of staff members that you need to look after in Jurassic World Evolution 2, and those are your scientists. They are the jack of all trades employees; overseeing research, fossil extraction, and egg incubation.
When you begin building your park, there should already be a few scientists in your employ: it's worth checking these out to see if they need improving on immediately or whether they're worth keeping around.
Each scientist has three areas of expertise: logistics, genetics, and welfare. Each one of these is assigned a number value, and that will determine how good they are at a certain task.
As mentioned previously, there are three main statistics that a scientist is attributed when they are generated:
To hire a new staff member, either head to the staff centre and click on 'View Scientists' or just use the scientist tab on the management menu. From there, you will be able to see if you have any free staff slots available; they will be underneath your current roster. If you have space, click on add scientist and you will then be able to choose from the applicants.
There are also a few
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