There are a few details now known about the upcoming JRPG Final Fantasy 7 Rebirth, otherwise known as Final Fantasy 7 Remake part 2. Gamers have been shown some brief gameplay footage, as well as several interviews from the creators which have shed a little light on what to expect. Those details hint that the original game's core story elements will all be present, but the order in which things play out may alter slightly. The big question remaining is just how linear the narrative will be. In a game that will need to cover as much ground as Rebirth likely will, a linear narrative might not be what's needed.
Events in Final Fantasy 7 see the world open up massively for the player after the Midgar section of the story. Seeing the world map for the first time can be overwhelming for players who, up to that point, were used to being contained inside the steel plates of the slums. Based on the original, there's a lot to swallow with a whole map to explore, gamers are able to experience events in different orders, and recruitable party members like Yuffie and Vincent Valentine are entirely missable depending on where players go and what they choose to do. This added to the sense of awe, and replayability, with many people keen to go back and experience things differently the second time round. Given the complexity of the story involved, Rebirth should follow suit, and ditch the linear narrative entirely.
Crisis Core: Final Fantasy 7 Reunion's Improvements Explained
Final Fantasy 7 Remake was a pretty straightforward and guided game. Due to the entire game only covering the Midgar area of the story, which was the one linear section of the original Playstation classic, it was an incredibly linear experience with little room for
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