In an age where all fighting games are getting stronger netcode with rollback updates, JoJo’s Bizarre Adventure: All-Star Battle had the potential to make an impact with an all-new updated port featuring new characters and mechanics. The original version that was released for the PlayStation 3 was plagued by a 30 frames per second (fps) frame rate and terrible online play. A new release has the potential to fix all those issues and give the game a second life.
The frame rate is fixed in JoJo’s Bizarre Adventure: All-Star Battle R, but the online woes still remain in this re-release with netcode that feels like it should have been left in 2013.
JoJo’s Bizarre Adventure: All-Star Battle R is a new version of the original 2013 fighting game based in the JoJo’s universe. On all ends, it’s a great, albeit very janky fighting game, which is the norm for anime fighters. It’s fantastic for JoJo’s fans and fighting game fans alike. But it drops the ball in one core area.
All-Star Battle R takes the systems put in place in the original ASB and adds to them. Not only are there more characters, but old fighters are updated, and new attack systems like partner assist attacks are added. While some of these fighter changes are for the worse, removing some of the more interesting and creative aspects of different characters, the overall package here is great.
ASB R feels like the perfect ode to JoJo’s Bizarre Adventure, just as it did in 2013. The characters look and feel as if they jumped right off the original manga. Taunts, attacks, and poses pull moments straight from the series and animate them in beautifully stylish cel-shaded graphics. And while the battles can be full of typical jank, they’re incredibly fun, and every character
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