In Jojo's Bizarre Adventure: All-Star Battle R, many characters are powerful, but few can stand up to the power of Gyro Zeppeli. A friend to Johnny Joestar, this mounted force of nature has several projectiles that can be thrown around to keep pressure. Despite being a large target and needing to keep track of several different resources, he’s also got a number of benefits.
He’s mobile, powerful, and can crush foes under the massive weight of his horse. Here’s what players need to know about Gyro Zeppeli, his horse, and Steel Balls.
Note: This article is subjective and reflects the writer's views.
Gyro Zeppeli is an amazing character who practically has everything. He has great pokes, solid damage, and great movement speed, thanks to his horse. On top of that, he can’t be thrown while he’s on his horse.
He’s one of the two mounted characters in-game, so his Style button summons/dismisses his horse as needed. This means he doesn’t put a lot of focus on his Stand, Ball Breaker. He does use Steel Balls, which are a very important part of his kit.
While Jojo's Bizarre Adventure: All-Star Battle R’s Gyro Zeppeli is not a perfect character, he’s a very powerful option and a great all-around choice. Even with his weaknesses, he’s an enjoyable, strong pick. He might be a deuteragonist in the manga, but he's an amazing character in this game, nonetheless.
Gyro Zeppeli and his massive horse are a real threat in Jojo's Bizarre Adventure: All-Star Battle R. He starts on horseback, and while on it, his normals are incredible. He can also throw two of his Steel Balls. Some abilities require one, and others require both. Once thrown, he has to wait for them to return before he can use them again.
However, that’s not his only resource. He also
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