In Jojo's Bizarre Adventure: All-Star Battle R, it’s essential to have balanced, well-rounded characters, and Will A. Zeppeli is here to do just that. The Hamon user can do pretty much anything. He can rush down, poke players, and zone opponents with solid projectiles.
While Will A. Zeppeli’s Hamon powers don’t quite match up to the overwhelmingly powerful Stands that other characters have access to in the manga, writing him off would be a mistake. He’s a satisfying character to experiment with, and players can learn all about him in the sections below.
Note: This article is subjective and solely reflects the writer's opinion.
There’s so much to love about Will A. Zeppeli in Jojo's Bizarre Adventure: All-Star Battle R. He has a unique special jump that can also be used in creative ways. Players can cancel his normal attacks to perform the Seated Leap, which super jumps him wildly into the air.
While he can do pretty much anything in the game, these capabilities come with some painful drawbacks. His damage is pretty mediocre, but that doesn’t mean he can’t dish it out. It just means players must have a higher amount of experience and skill to get the most out of the Hamon master.
He’s not an easy character to play, but he’s certainly a lot of fun either way. He’s such an exaggerated, campy character, but beneath his silliness lies a useful moveset filled with ways to gain an advantage.
While Stand characters have to switch between modes to gain access to their full moveset, Will A. Zeppeli, as a Hamon master, doesn’t have to worry about that. He has his full kit for the match, but it requires a fair amount of meter to be effective. That’s one of the drawbacks of this character.
He can glide, super jump, and even use his meter
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