Some disheartening news came out recently for fans looking forward to Jojo’s Bizarre Adventure All Star Battle R, a remake of the PlayStation 3 title of the same name (minus the R). Fans of the game have lamented for years that the title was trapped on the PS3 with no way to play it outside of using original hardware. At the last Sony State of Play, developer CyberConnect2 surprised fans with the announcement of the Jojo’s Bizarre Adventure All Star Battle remake, but a recent interview regarding rollback netcode has dashed some of that excitement.
Rollback netcode is something fans of fighting games have been asking for in games for years. It’s only in recent years, though, that developers have started acknowledging these pleas. Western developers had more of a headstart, with games like Killer Instinct (2013) and Mortal Kombat X and 11 all having great online functionality. Japanese developers were far slower to react, but that has been changing for the better in the past couple of years. Games like Guilty Gear Strive and King of Fighters XV show that Japanese developers are willing to adapt to make their games playable for the wider playerbase. However, one key holdout in this is Bandai Namco.
Bandai Namco is home to popular fighting game franchises as Tekken, Soul Calibur, and Dragon Ball FighterZ. One thing all of these series have in common, unfortunately, is that their online functionality is terrible. This is compounded by the fact that the producer of Jojo’s Bizarre Adventure All Star Battle R said in a recent interview with Japanese publication Dengeki Online that the game will not feature rollback. Considering all the improvements that CyberConnect2 is adding to this new version of the game, like a better
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