Bethesda went off the rails with Oblivion’s Shivering Isles expansion, indulging in its most bizarre and obscure lore to puzzle together a semi-coherent narrative about the Mad God battling his literal inner demons. Rightfully so, it became one of the most beloved expansion packs in the history of expansion packs, even overshadowing the infamous horse armour controversy—yet its ending was a pseudo-cliff-hanger, teasing potential that, 16 years later, still hasn’t been built on.
Long ago, the Daedric Prince of Order Jyggalag grew too powerful and too ambitious, so the other Princes cursed him with madness, turning him into the cheese-huffing Sheogorath we know and love. But it came with a caveat, a cycle. Every so often, Jyggalag would resurface and take control over his body and mind, ‘killing’ Sheogorath. But then he would fall again, the God of Madness taking hold, forgetting everything that happened and everything that came before. That is until we step in.
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We defeat Jyggalag, mantle Sheogorath and become him, separating the two and breaking the cycle. We turned one Daedric Prince into two separate Princes, leaving Jyggalag a mystery, wandering aimlessly in Oblivion. But a Prince that powerful staying dormant for so long is bizarre—surely we’d have heard something about Jyggalag’s antics by now, especially since the Sheo in Skyrim references the events that unfolded in the Shivering Isles.
There’s ample opportunity to build on that story, a fan-favourite in The Elder Scrolls fandom, but I don’t think it needs to be a whole game. The Elder Scrolls Online is about the planemeld weakening as Daedric Prince Molag Bal invades, with others like Mehrune Dagon
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