Star Wars Outlaws takes scoundrel Kay Vess on a planet-hopping adventure as she goes in search of one big heist that will get her out of the trouble she finds herself in. Set between The Empire Strikes Back and Return of the Jedi, the Imperial forces are at the peak of their powers and naturally will serve as an enemy faction. But more integral to the Outlaws experience are the crime syndicates that Kay will encounter and the scum and villainy that comes with them. Dotted throughout the galaxy, each has its own stories to tell and – more importantly – can be used to Kay’s benefit when you see fit thanks to Outlaw’s reputation system.
“Across all of [the syndicates], there are fierce rivalries that Kay is going to have to navigate,” explains narrative director Navid Khavari. “And the player's going to have to engage with the reputation system in order to get what she wants.”
“You're not friends, you're not employed, you're not pledging allegiance, you are someone surviving and trying to grow a name [and a] reputation in this world,” adds Mathias Karlson, Outlaws’ game director. “Think of them as a little bit of a means to an end. What do they have to offer and what do I need and want right now?”. We’ve delved deeper into the gameplay impact of the reputation system (and how you can manipulate the syndicates) earlier in this month’s Star Wars Outlaws IGN First. But, who are these syndicates? We talked to members of the development team at Massive Entertainment to learn about the visual design of each and their place in the world of Star Wars Outlaws.
Perhaps the most well-known of the Star Wars criminal syndicates, The Hutts are led by everybody’s favourite giant slug man Jabba the Hutt. Flanked by Bib Fortuna, Salacious Crumb, and other hilariously named cronies, they first appeared in 1983’s Return of the Jedi as the crime lords of Tatooine. Straightforward and not afraid to dispatch with anyone who plays games with them, they love galactic credits and the power they
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