Xbox’s The Initiative studio has seen a “fast and furious” wave of senior departures in the past 12 months, VGC has learned.
As much as half of the core development team known to be working on the upcoming Perfect Dark reboot quit the company during the last year, or around 34 people, analysis of employee LinkedIn profiles has revealed.
That includes most of The Initiative’s senior design team, including game director Dan Neuburger, design director Drew Murray, lead level designer Chris O’Neill, principal world builder Jolyon Myers, two senior system designers, a group of three former God of War designers and more.
And the turnover of top talent doesn’t end in design: Perfect Dark’s two most senior writers also recently quit, analysis shows, along with the project’s technical director, tech art director, lead gameplay engineer, lead animator, QA lead and more.
According to LinkedIn, The Initiative is now less than 50 people (when duplicates, former employees and erroneous listings are removed) and currently hasjust three roles advertised on its website. Analysis suggests it hired around 12 people in the past 12 months.
The timing of the departures coincides with the September 2021 announcement that Crystal Dynamics had been signed to co-develop Perfect Dark.
This, combined with the few job roles currently advertised at The Initiative, suggests that the Tomb Raider developer is likely taking a much stronger lead than first thought on the project.
Interviews with multiple former senior developers cited a lack of creative autonomy and slow development progress as the reason for their departures, and described the wave of exits as “fast and furious” with project momentum said to be “heavily affected”.
The Initiative’s management
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