NetherRealm Studios is known for the highly stylized violence that punctuates its fighting games. The Mortal Kombat franchise has amplified its grisly bone fractures and decapitations since its early 90s arcade days, which are now realized with life-like fidelity in each animation. However, other NetherRealm IPs such as Injustice do not share a propensity for violence in the same capacity.
Of course, fighting games will incur violence to some extent. But the Injustice franchise, for example, manages to subdue NetherRealm's graphic tendencies in order to fit the atmosphere of DC's superheroes and supervillains; rather, it would feel out of place to see Wonder Woman kill Green Arrow, it is canon that Batman does not kill, and so forth. Interestingly though, it appears that there were in fact plans to add more deadly finishers at some point in Injustice 2's development that would mimic a feature from Mortal Kombat.
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In what may be a surprise to many fans, YouTuber ermaccer has shared a video of «Unused Brutalities» discovered within Injustice 2. In the video, ermaccer showcases that there were leftover animations produced for Aquaman, Supergirl, and Superman that show remnants of such Brutalities. These animation scripts are unfinished and were likely datamined from Injustice 2's internal source, but they offer a peek at other creative finishers that could have been part of Injustice 2.
Aquaman's Brutality in Injustice 2 has no animation for the character himself, but there is a reaction animation for his opponent, Supergirl, who writhes on the ground. Supergirl and Superman, however, have more fully fleshed out animations for their planned Brutalities. Supergirl's throw sends
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