Indie Metroidvania Mysplaced surfaced as part of IGN's Rogue Jam funding competition and immediately sparked critical comparisons to The Legend of Zelda: Link's Awakening, which developer Clearskygames proudly references.
Soheyl Ghiami, half of the studio's two-person team – with the other member being his wife – discussed the game's origins and ambitions in a video from IGN. Mysplaced tells the story of "a hero who finds himself in a world that he doesn't belong to," Ghiami explained. "Soon he starts getting clues that he's misplaced in this world. The objective for the hero is to find a way out of this world, and at the same time, there is another objective for players to discover – the mystery of why the hero is misplaced."
Even the plot summary smacks somewhat of Link's titular and mysterious awakening, and Ghiami was quick to acknowledge the overlap with Zelda: "[This was inspired] by the Legend of Zelda game series, the look and feel of it, but it's different from what you see in Zelda," he said. "Mysplaced is a Metroidvania game, it's not linear. There are many ways to play this game and finish this game."
"Our goal has been to inherit the stylized tone of the Link's Awakening remake," he adds. "We are different in the gameplay and story. It's not designed linearly. And the basic Zelda-like attack system that you see in the demo is replaced with more robust combo attacks."
The first extended (and, on YouTube, unlisted) trailer for Mysplaced was met with some accusations of plagiarizing or otherwise ripping off Link's Awakening, but while it is easy to find similarities in the art – especially some smaller details like the vines, pots, signs, raised wall accents, and rounded door frames – this doesn't seem like
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