Green Hell VR is the latest VR adaptation out of Incuvo Games, which previously worked with Bloober Team and others onLayers of Fear VR and Blair Witch VR. It released on the Oculus Quest 2 earlier this month and is set to release on Steam next month. Taking a game and putting it into VR is no simple task, and for many gamers, VR can seem like a generally daunting thing to get into.
To this end, Game Rant spoke with Incuvo Games CEO Andrzej Wychowaniec about Green Hell VR, the VR market in general, adapting games and established IPs to VR, and much, much more. The following transcript has been edited for brevity and clarity.
Green Hell VR is Available Now on Oculus Quest 2
Many still don’t believe VR will ever be a viable form of primary entertainment. With this in mind, where do you think VR as a platform will be in 5-10 years?
I believe, in 10 years, VR gaming will be at least as popular as console gaming. There's data that backs up this trend, for example, emerging research specializing in emerging markets and technologies such as Metaverse, because some VR market growth is around 27%. I mean, the annual goals, right? So it's a big amount. The revenue from sales of VR games, only on VR games not on the whole VR market in 2021, was estimated in 2022 to be 1.4 billion US dollars from research by studies done.
What's more, the purchasers areturning to the Meta Quest platform considering it holds the largest market share in the VR consumer segment with over 10 billion devices sold, and this number is quickly growing. These numbers are from the beginning of this year. Just by looking at the Meta Quest platform, it's safe to say that VR is already a viable mainstream entertainment, especially in the United States because it's
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