Ascendant Studios announced that its debut game (due to be published under the EA Originals label) Immortals of Aveum has officially gone gold, essentially locking in the August 22nd release date. The game was previously scheduled to launch on July 20th but suffered a one-month delay for polishing.
Head of Studio Bret Robbins, known to gamers for his previous work on acclaimed franchises like Dead Space and Call of Duty, shared a message to commemorate the conclusion of Ascendant's five-year project.
When I founded Ascendant Studios, I had little more than a game concept, some notes, and the trust of my investor Brian, to create an independent AAA studio. I had no team, no tech, and only a vague idea on how to start such an ambitious project. Fast forward five years, and I think we have an epic, beautiful, and really fun game that came out of the passion and hard work of the team. I could not be more proud of what we have accomplished, from building a world-class team to learning Unreal 5, creating an amazing combat system and story through the adversity of Covid, and so many more accomplishments along the way. It's been the best experience of my professional life.
On behalf of the Ascendant team, I can't wait for all of you to play the game and experience the world we have created. This is our first game and the first chapter of our company. It's only the beginning.
Immortals of Aveum is a single player sci-fantasy first-person shooter. Players will be thrust into the middle of the Everwar (a seemingly unending conflict for the control of magic between the kingdoms of Lucium and Rasharn) as Jak, a former street urchin who suddenly manifests the extremely rare ability to wield all colors of magic. He is then recruited
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