has lots of unique quests and storylines with many different outcomes. It's almost impossible for any two players to have exactly the same experience, with every playthrough being entirely unique. Choices players make can completely change the fates of certain characters, or put players at a tactical advantage or disadvantage.
Most quests in won't change much depending on the order a player decides to complete them in. With all the unique ways players can progress, Larian gives players lots of freedom to create their own stories without much restriction. However, postposting one of the main quests will result in a unique cutscene which adds some extra flair to one of Act 1's most iconic events.
The fate of the Emerald Grove in Act 1 is the first major story-changing event in. Depending on whether players decide to raid the grove with Minthara or eliminate the leaders of the raid, they will be rewarded with a party of tieflings or goblins to celebrate their victory.It is usually only after the party where there will be any incentive given for players to get to Moonrise Towers, which can be reached through the Underdark.
To forge Adamantine gear in Baldur's Gate 3, you must defeat Grym first. However, you can use certain tricks to tip the odds in the party's favor.
Due to the usual story progression,it's unlikely that first-time players will venture into the Underdark before saving the Grove. Though it is still part of the first act, many people consider it more of a transition between the first and second acts, and would have been dissuaded from entering due to it being a completely new area. However, those who save Barcus from the windmill as well as the rest of the deep gnomes from Grymforge before travelling back to save the grove will experience an exclusive scene where Barcus sets off some fireworks to celebrate.
After saving Barcus from the windmill, the quickest way to get to the Underdark is by going down the well in the Blighted Village. This leads down to
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