A reader explains why he enjoyed VR game Moss: Book 2 so much and how it’s a welcome relief from other big budget sequels.
What a joy Moss: Book 2 is. Yes, on paper it’s a textbook sequel. The first one again, only more so – more to see, more to do, more ways to interact with things, plenty more fun puzzles to solve. Yet there are enough new elements in the mix, and it’s all done so well, I just can’t fault it. I even liked the way the story developed, showing you more of the world and giving you a broader sense of who the real adversaries in this universe are.
A major factor in how I feel about the game is Quill herself. She’s such a charismatic and engaging protagonist, helped in no small part by the pitch perfect sound design and her utterly charming animation. I thought the plucky little mouse was lovely the first time around, but she’s somehow managed to become more adorable since. Her little reactions to things are always heart warming to witness. I think she might genuinely be one of my all-time favourite game characters now.
Although you get to spend less time with her, little Sahima is no less well drawn, and the difference in the two creatures’ respective attitudes and personalities is expressed so well by their contrasting behaviour. Even the villainous Forged adversaries are a delightful blend of screeching menace and cold, mechanical malevolence.
The wonderful fantasy world they all inhabit is no less beautifully realised. Every single gorgeous diorama is dripping with detail and flourishes of colour and life that really help draw you in to the sumptuous animal kingdom, clearly built upon the remnants of some long-lost, medieval human-like civilisation.
Each scene, every environment, is radiant and richly
Read more on metro.co.uk