The phrase «Super Mario FPS» conjures up a certain image for me: a custom Counter-Strike: Source gun game map maybe, or a really edgy Doom WAD like the so-rad-they-took-it-down Bikini Bottom Massacre(opens in new tab). Something in the spirit of, ahem, «tribal» tattoo Mario(opens in new tab), basically. Developer Sean Noonan's Super 1-1(opens in new tab), on the other hand, is more of a wholesome, good-hearted take on the concept.
We first reported(opens in new tab) on Noonan's concept back in 2019, and the developer gave it a full release early the next year. Nintendo's crack legal division seemed to give it a stay of execution, and that looked like the end of things until just this week. On March 11, Noonan published an update to Super 1-1 that adds new collectibles, back-end tweaks, and rendering updates. The full changes are listed here:
I remember being tickled by the concept three years ago, but I never actually loaded Super 1-1 and tried the game—it's great! Mario's movements translate really well into first-person, and you're armed with a plunger-launching cannon that gets stronger as you collect mushrooms, an honestly pretty inspired bit of FPS weapon design that meshes perfectly with the Mushroom Kingdom. I also love seeing 3D platformer collectathon-style design hammered into an FPS—it reminds me of the incredible Doom: The Golden Souls(opens in new tab) series of WADs.
For the sake of professional pride and journalistic integrity, I had to uncover its hidden level as well—only I couldn't find out how anywhere. Alpha Beta Gamer(opens in new tab)'s video on Super 1-1 shows them loading into it directly after 100%ing the base level, so I tried that, and then I tried it again in under five minutes all to no
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