Elden Ring is the best game I've played so far this year and will almost certainly be the best game I play in all of 2022. But I'm terrified to go back to it.
I started playing FromSoftware's massive RPG back in mid-February, about a week before it launched. It was the last review I took on as a freelancer before starting at TheGamer, so I played as much as I could (about 60 hours), filed my extremely positive review, and kept chugging along on my adventure through the Lands Between.
But, then, I got hit by a combination of roadblocks. I started working full-time and, despite writing about games for my job, had less free time to play games. This development overlapped, in-game, with my decision to take a nap in a coffin and, as a result, come face-to-face with Astel, Naturalborn of the Void. Despite being equipped with the Rotten Breath that made short work of Starscourge Radahn and a health bar stretching halfway across the screen, Astel, a spider-like monstrosity living deep beneath the surface of the Lands Between, was taking me out in just a few hits.
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So, I set the game down, planning to come back to it the next day. Oops, two months have passed.
This happened with Bloodborne, too. Despite considering FromSoft's Lovecraftian horror game an all-time favorite I fell off before I finished it. There's a fine line between "This boss is frustrating me. I should take a break, calm down, and come back later." and "Wow, it's been a year since I touched that game. Guess I'll never finish it." With Elden Ring, I am on the precipice. I could load the game back up, explore a bit, take on some low-level enemies, and gradually get back in the habit of blocking,
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