puts action in the forefront, but despite how many thrilling moments take center stage, I'm obsessed with everything that's happening behind them. Considering the legendary franchise name that it bears, delivering cinematic excitement is one of 's main prerogatives, and major set pieces and showdowns all drum up the requisite level of excitement. Being truly cinematic requires a lot more than just explosive highlights, however, and the way that the game keeps a second fiddle playing might be the more important ingredient in its winning recipe.
Warning: The following article includes spoilers for From the moment it was announced, I was always on board for , but the steady rollout of trailers across the course of the last year was what really sold me. Although the reveal that the game was in first-person was lightly bemusing, that didn't seem like an issue of huge concern, and I could see some merit in distinguishing the game from What really excited me, though, wasa seemingly trivial moment when Indiana sketched out the great circle in red lipstick that set the stage for everything the game does best.
has plenty of exceptional qualities, but one of its most significant is how breathless it feels. Although it doesn't feature anything close to nonstop action, never feels like it takes its foot off the gas, and a lot of that has to do with how the smaller scenes are executed. When Indy has a conversation with someone, he doesn't just sit across the table from them and exchange lines in a sequence of static shots.
Indiana Jones and the Great Circle valiantly attempts to recapture what makes the movies special, and like Indy himself, it usually lands on its feet.
Instead, there's always something extra in the way even the most mundane scenes are staged, an undercurrent of minor action that keeps things ticking along. It's a concept that comes into play almost immediately, and something as trivial as Marcus Brody picking through the artifacts on Indy's desk can add a lot
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