Table of Contents “Let’s destroy an entire world.” Approachable extraction Better than Bloodhunt
Exoborne accomplished something very difficult: it made me enjoy an extraction shooter.
Extraction shooters are an emerging category spearheaded by developers looking for the next big thing after battle royales. Teams of players explore large open-world-like maps looking for loot, but they can potentially lose everything if an enemy or other player kills them before they can extract them. While I’ve seen the potential of this kind of shooter in games like Hunt: Showdown and Delta Force: Hawk Ops, I’ve found they feel too hardcore, taking the fun out of the run-and-gun nature of shooter that I usually resonate with the most.
Recommended VideosThat’s why I had my trepidations the first time I tried Exoborne, a third-person extraction shooter from Vampire: The Masquerade — Bloodhunt developer Sharkmob and Tencent-backed Level Infinite. By leaning into unique elements like exosuit powers and a weather system, Exoborne is already one of the most approachable extraction shooters I’ve ever played.
Exoborne Playtest Announcement TrailerMuch of the groundwork for the extraction shooter genre can be traced back to Ubisoft’sThe Division from 2016. That game featured a “Dark Zone” that players could dare to venture into to find better loot at the risk of being killed by other players in what was otherwise a cooperative game. Petter Mannerfelt was The Division’s game director; he’s also one of Sharkmob’s founders and Creative Director behind Exoborne. With this new game, Mannerfelt tells Digital Trends that he wanted to embrace the extraction shooter concept fully.
Related“We wanted to take that one step further and really be able to explore that space and make a game that is very much an extraction shooter,” Mannerfelt tells Digital Trends. “What is so interesting
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