I thought our days of abusing the Suppressing Glaive mod were over, but I’ve never been more pleased to be wrong. In last week’s TWAB, Bungie mentioned that the mod would be disabled during this weekend’s raid race, but then disabled it completely earlier on Friday afternoon. I took the early removal of Suppressing Glaive as a sign that we were going to lose the ability to suppress enemies with melee hits, which would have been a huge nerf to the Hunter kit. I knew how busted Suppressing Glaive build was, and I exploited the hell out of it to clear Master Lost Sectors and run around like an invisible ninja. When contest mode ended on Monday, Suppressing Glaive came back, and as far as I can tell nothing about it has changed. I thought I had to say goodbye to the most ridiculously broken build Destiny 2 has ever given us, but now I’m thrilled (and confused) to say that permanent invisibility is back on the menu.
Here’s how Suppressing Glaive works: every hit with the glaive - either projectile or melee - causes the enemy to become suppressed. The effect takes Lightborne Hive out of their Supers and blinds all other enemies, preventing them from using abilities and causing them to basically stand still while you beat the shit out of them with your pointy stick. This would be a strong modifier by itself, but when combined with the Hunter Void 3.0 kit, it basically turns you into an unkillable god.
Related: The Pros And Cons Of Permanent Raid Contest Mode In Destiny 2
With the Stylish Executioner aspect, killing a suppressed enemy turns you invisible and gives your next melee attack a weakening effect, causing enemies to take more damage. The Hunter gameplay flow looks like this: hit a dude, turn invisible, hit another
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