Super Smash Bros. is compelling in large part because the wide variety of playable characters has an equally wide variety of movesets. Each franchise that Smash features, from The Legend of Zelda to Pokemon to Final Fantasy, contributes characters who derive all kinds of attacks and abilities from their unique design aspects and backstories. However, although Smash brings lots of interesting attacks out of its guests, each franchise still have so many more potential fighters to offer. For instance, The Legend of Zelda could spawn its own fighting game using NPCs from throughout its history, and Hyrule Warriors proves that it's possible.
When the first Hyrule Warriors was announced, it was something of a surprising spinoff, especially since Zelda doesn't get particularly many spinoffs nowadays. Nevertheless, it was a hit, letting players take control of Link's friends and enemies for the first time and showcasing the true potential extent of their powers. The formula worked so well that Hyrule Warriors has seen multiple releases and now has a successor in Hyrule Warriors: Age of Calamity, but Nintendo could reuse the idea in a similar format by making a Zelda fighting game in which characters from across the franchise timeline assemble to duel one another.
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Hyrule Warriors features all the logical playable characters from The Legend of Zelda, such as Link, Zelda, Impa, and other famous protagonists like Darunia and Princess Ruto. However, it also has a handful of goofier characters who translated surprisingly well into the hack-and-slash format, like Twilight Princess' bug-obsessed Agitha and the Majora's Mask incarnation of Tingle. Age of
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