Fire Emblem Warriors: Three Hopes is bringing a unique spin on the typical Warriors gameplay in several ways. One of those ways is with Strategic Resources, which essentially allows players to get helpful perks through their missions.
As a spin-off, Fire Emblem Warriors: Three Hopes does try to implement elements from Three Houses as well as possible. Not everything translates over easily, but Strategy Resources allow gamers to get some of the advantages they might have been used to having in Three Houses.
When players start up a file of Fire Emblem Warriors: Three Hopes, they will see a large map of Fodlan. Large areas on the map will be where the main chapters take place, but there will also be smaller territories to the side.
Players of Fire Emblem Warriors: Three Hopes will want to conquer these to get Strategy Resources. The smaller territories can be conquered before going into the main story map and can often give gamers a leg up on a tougher mission.
Here's how players actually get these Strategy Resources:
In a way, these take the place of auxiliary battles from Three Houses. Gamers can pick up 10 Strategy Resources for every smaller territory they conquer.
This does come at a cost, though. After conquering a smaller territory, gamers will get less renown from the main mission. So, it's up to them to judge whether the Strategy Resources are worth it.
As to what Strategy Resources actually do, they basically set up the battlefield or the users' units so that they can be in an even better position going into the mission. These could be a positional advantage (like building a bridge) or an advantage to personnel (like assigning a healer to a unit).
Another use that Strategy Resources can have is persuading other units to
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