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Dino Patti has a lot of experience leading game companies. He started at the indie studio Playdead, the maker of the hit indie titles Limbo and Inside. Then he left to start Jumpship, a game studio that made the sci-fi game Somerville. He sold that company last year and focused on his other startup Coherence, which is focused on a cloud-based system for making multiplayer games.
The whole idea behind Coherence, which he started with developer Peter Björklund, is to make it easier to build multiplayer games by offloading the platform work from game developers so they can focus on making a fun game. Coherence implements net code for multiplayer in a more user-friendly and cost-effective way than in the past, he said.
I caught up with Patti at the Reboot Develop Blue conference in Dubrovnik last week. We sat down to talk about his speech on building a visionary game company and strong company culture. A lot of it has to do with marrying the art and business in a game company.
Here’s an edited transcript of our interview.
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GamesBeat: What was your talk about?
Dino Patti: I talked about how to create a visionary game company and a strong culture. That’s what I do these days.
GamesBeat: In what capacity? Is this more of a consulting role?
Patti: Before Playdead, I was more technical, doing a bit of game design. Through Playdead I found out that what I do is between design, technology, and business. The last two companies, I’ve really
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